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Below are the definitions of classification for the spirits, enchantments, entities and spells that are offered by Creepy Hollows. Within each Class rating there are tiers of energy rating tiers 1, 2, or 3. This is a scale proprietary to Creepy Hollows.
Class I
- Spirit/Spells/Magic contained within slightly noticeable. Typically only revealed when beckoned and results vary in intensity. Strong and can be found in almost everyone's home. With such a light imprint of the person, being or magic it even commonly found in coins and cash in almost anyone's pocket.
Class II
- Spirit/Spells/Magic noticeable. Can be revealed when beckoned or may reveal itself to the owner during times of bonding and or when an opportunity or danger is present. Very strong and can be found in great number through brokers, venues of the like and antique stores.
Class III
- Spirit/Spells/Magic very noticeable. Presence can be felt by owner when holding, wearing or near the object. Powerful and can be found through brokers, venues of the like and antique stores.
Class IV
- Spirit/Spells/Magic higly noticeable. Presence can be felt strongly by owner when holding, wearing or near the object. Can move by itself, effect the moods, thoughts, feelings and emotions of others. Able to penetrate a target up to 200 miles away. Intensely powerful and typically only owned by collectors.
Class V
- Spirit/Spells/Magic physically and/or spiritually present. Object effects emotions, senses, motor skills, thoughts and mood of not only the owner but those around the object. The object can be used as a portal to inflict or bestow the powers contained within to others as far as a 1000 miles away. Can move by itself and can move objects near it. Incredibly powerful and rare.
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