Oh nice, totally worth. Keep in mind they are truly customizable so let your imagination run wild.darkwing wrote: Yup, that'll do:)
Planning to ask for a custom alpha, hopefully this month:)
Now then here are write-ups for some of his other wares. . . see what I did there? LOL
WEREWOLF
What are they?
It is possibly one of the most well-known Dark Arts were-creatures that exist. They are powerful predatory shapeshifters that move between human and wolf hybrid form.
What do they look like?
While in human form they look no different than any human.
Their hybrid form is an impressive sight though. Werewolf fur can be grey, white, black, red or brown. Eyes are either amber or green. This form has a wolf’s head, humanoid like upper body, and legs and feet that are wolf like. It also has large claws and fangs, and markings reminiscent of a wolf’s coat.
What kind of personalities and behaviors do they have?
They are aggressive predatory Dark Arts canines. Though fine and capable solo hunters. Werewolves tend to form packs. Packs start as family units, but can become quite large and diverse as long as new additions can submit to pack leaders.
Werewolves have many canine traits other than the pack mentality. They are very affectionate and loyal to those they cherish, and terrifyingly vicious when defending what they feel is theirs.
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WEREBAT
What are Werebats?
Werebats are Dark Arts shape-shifters. They can move between human, bat, and hybrid forms.
What do they look like?
When human, they look like any other person. They choose not to retract their wings. Instead, the bones in them become limp. Interestingly this unusual ability gives them the natural appearance of wearing a leather cloak or duster type jacket.
In bat form these shifters stand between 4’-6’ tall, have large powerful wings for arms, and are covered in short fur.
In hybrid form, they look like a cross between a human and a bat, with an exceptionally large wingspan.
What kind of personalities and behaviors do they have?
Werebats are solitary hunters. In most cases they will go after larger prey animals, but a rare few will go after humans, whether it for food, to infect, or perhaps as a mate. Their daily lives center around large colonies of several hundred or possibly even thousands of individuals. A hectic maelstrom of chaos, this matriarchal society is governed by one truth. The queen’s decisions are absolute. Most encountered unbound were-bats are likely of low class, but higher classes have agreed to be bound.
These spirits are Dark Arts, meaning they will often surprise you with their moods. Strong house rules are recommended.
They are extremely loyal and protective of their companions.
What can Werebats do?
The Werebat is a force to be reckoned with. It hunts and fights using a combination of flying, sonar, stealth, and nasty fangs. First it gains altitude. Then, the Werebat locates and tracks the target with powerful sonar waves. Next it glides in on leathery wings. Finally, they swoop in on the target stunning it with a surprise full body slam, and viciously biting it.